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Display IC with embedded graphics

Most mobile phones of the past decade had a simple text-based user interface, with hardly any animations and only very basic games such as Snake. The new generation of phones is rapidly gaining market share. These phones attract users by providing features familiar from PCs: colour displays, graphical user interfaces, animation and well-designed games. Some of these new-generation phones are already on the market, like Nokia's recently released N-Gage platform. Keenly aware of this trend, NEC Electronics teamed up with Bitboys to develop graphics accelerator cores for mobile devices. This cooperation produced a family of graphic cores that includes devices that enable faster user interfaces, scalable fonts and vector graphics. The cores support games starting from simple 3D games up to Playstation-1 level and full Open GL ES support. The first device, available right now, is a single-chip controller driver for TFT-LCD displays. It has an embedded graphics engine not only to accelerate user interfaces, scaleable vector graphics (SVG) and basic 3D games but also to improve the image quality clearly.

 

Short design-in-time

Integration in the TFT-LCD controller driver obviously reduces the design-in time into mobile phones compared with integration in baseband or application processors that usually takes 1.5 to 2 years. All the phone manufacturer needs to do is to use a different TFT module with the single-chip solution mounted on glass and to update the phone's software to take advantage of the acceleration. It is worth remarking that the legacy display mode is still supported - software can be upgraded step-by-step and existing applications will continue to work. The performance gain and the improvement in image quality over software - running on powerful processors - is huge, even though the integration is very much a silicon- sized optimized solution.

 

Anti-aliased vector graphics

The integrated graphics engine accelerates the vector graphics, a drawing mode that is very beneficial for mobile devices. It has hardware support for cubic and quadratic Bezier curve tesselation. In short, the graphics engine supports a wide range of applications that until now would have required high-performance, power-hungry processors. An extremely valuable add-on is that all graphics are displayed in anti-aliased quality, a feature that is virtually impossible to provide by software today. Anti-aliasing is of great advantage for mobile devices as screen resolution is usually quite low, resulting in jagged polygon edges. Anti-aliasing addresses this problem, making it possible to display more and smaller objects in better quality. The feature can be used with absolutely no impact on overall performance, thanks to an innovative algorithm implemented in hardware. In addition to features specific to vector graphics, the LCD controller driver hardware also supports alpha blending, another task that is typically very processor intensive. A 16-step alpha blend function can be applied to any object to create semi- transparent, on-screen overlays.

New visual experience

A typical application that exploits these features is the user interface. New is capability of the user inter- face to utilize scalable TrueType fonts and Kanji characters. The graphics engine can rasterize the fonts to any character size directly from a vector description to eliminate the need to store fonts in memory-intensive bitmap formats. Vector graphics is also suitable for rendering animations created using the SVG standard. The graphics engine supports the SVG Tiny standard feature set. Like SMS and MMS picture messages, SVG animations are small enough to be sent via the MMS messaging system. The content can range from cartoons to scalable business graphics. The new chip is also perfectly suit- able to visualize vector maps for very space-efficient, scalable and zoom-and-pan operations. Finally the inte- gration supports simple 3D games by rendering 3D graphics primitives in hardware. The split between hard- ware and software occurs after geo- metry processing. The graphics core accepts screen-space triangles and polygons for rendering.

Reduced power consumption

System power consumption is sharply reduced, thanks to the hard- ware acceleration. A comparison of applications, such as simple user interfaces and animations run- ning either on ARM7TDMI or accelerated in hardware, show that a reduction in power consumption up to 80% can be expected. This reduction was the result of both the size-optimized integration and the low operating frequency. Evaluation systems of the TFT-LCD controller IC with graphics engine and demo software are available immediately.



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